Qualcomm VR layout: perfection of mobile VR virtual reality experience

The future market potential of VR is huge. Some insiders predict that the future VR market will reach a scale of 100 billion or even larger. In terms of mobile VR, according to eMarket data, by 2016, the number of smartphone users in China will exceed 600 million. As long as 1% of users choose to spend hundreds of dollars using mobile VR, there will be millions of user.

As the leading chip supplier in the industry, it is hard to think that Qualcomm will also do VR, but it turns out that Qualcomm has been on the agenda for many years. As early as 2014, Qualcomm Qualcomm demonstrated the Vuforia SDK development platform. Help developers develop better applications on devices such as smart glasses.

The Vuforia SDK is mainly for wearable smart devices such as smart glasses to achieve virtual reality (VR) effects. The development kit can also help developers to design programs with augmented reality (AR) effects. With the two technical effects of VR and AR, users can realize the 3D interactive experience between virtual and reality through smart wearable devices, such as Take a virtual self-driving tour from the driver's point of view, or watch the corresponding clothes and cosmetics on your own when you shop online at home. You can also play a game like hands-on. It also has great value in the field of industrial design.

Qualcomm has quietly developed VR all-in-one equipment when VR/AR completes the 3D scene experience with mobile phones. Qualcomm's ambition for the VR market is not lost. September 1, 2016 Berlin International Consumer Electronics and Home Appliances Exhibition Qualcomm® VR820, the first virtual reality (VR) reference platform at IFA 2016. Launched, based on the powerful Snapdragon 820 processor, the Snapdragon VR820 will help OEMs quickly develop stand-alone head-mounted devices (HMDs) optimized for VR content and applications while meeting the processing and performance needs of integrated VR-specific helmets. .

The Snapdragon VR820 includes many advanced features such as integrated eye tracking with dual cameras, two front cameras for six-degree-of-freedom (6DOF) and perspective applications, four microphones, gyroscopes, accelerometers and magnetometers. Sensors, all of which are integrated into one exquisite, lightweight and comfortable design.

The launch of this device has opened up the high-end market of VR, and the equipment is also priced at 3,399 yuan;

Qualcomm is committed to improving the mobile virtual reality experience

Shen Jin, vice president of Qualcomm and general manager of Qualcomm Ventures China, announced at the opening of the 2016 China Guian Virtual Reality Summit that Qualcomm will build and improve mobile VR in the next few years.

Shen Jin believes that VR is a brand-new platform with a subversive dialogue with the world. In recent years, the personal information processing center has been transferred from computer to mobile terminal, but he said that the future development of technology will not stop here, and will enter the era of VR. . This is why Qualcomm is now focusing on the core technology innovation of mobile virtual reality, creating the mobile VR machine. VR brings together people's audio-visual and sensory functions. Its application development focuses on entertainment, learning and communication. The terminal's sensing technology puts forward the requirements of innovation, so Qualcomm strives to achieve key technical breakthroughs in three aspects: vision, sound and interaction.

Qualcomm has improved the high-resolution image seen by the human eye at the center of the retina through focus rendering technology. VR shortens the distance between the phone and the eye, so it requires more pixel density and speed. At the summit, Shen Jin said that the achievements of these technologies that we have seen today have benefited from the large-scale development of smart terminals in the past few years. Because of the rapid technological iteration of mobile phones and large-scale production and sales, related technologies have reached new heights, costs have dropped drastically, miniaturization has been done very well, and the scale effect of smart terminals has made operation perception and computer vision technology grow and mature rapidly. This laid a good foundation for the development of mobile virtual reality terminal equipment.

Mobile VR is developing towards a more fashionable, lighter, more practical, and lower-cost trend. Qualcomm has raised the core technology that VR must use to the new height of the industry in the development of mobile Internet. Virtual reality requires heterogeneous computing, and Qualcomm Snapdragon 820 chip uses the current top technology of vision, sound and interaction to serve mobile VR and head-mounted devices, integrating various engines such as GPU, CPU, GSP, etc. Play the ultimate performance and effect. He said that he expects to see a very stylish head-mounted device in a few years, allowing users to enjoy the latest technological achievements and optimize the experience.

Future VR technology will be closer to serving life, and may even achieve 360 ​​degree spherical holographic stereo immersion education, through 3D design and artistic display, to complete teaching training and demonstration. When students are studying humanities such as history and geography, they often feel boring and abstract. VR technology restores the historical scene through the “time and space crossing” method, which enables the educated person to study in person, which is better. Encourage students to have endless learning fun and cultivate learning initiative. At the same time, he specifically mentioned that Qualcomm uses the "end-to-end" operation method, that is, the process of starting the rotation of the head to the final image and presenting it to the eye, which may reduce the delay of the action to the display, and monitor, visually process, and display the motion. The delay of this complete process is controlled within 20 milliseconds, which is a comfortable range. At present, Qualcomm can reduce the delay to 18 milliseconds.

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