The wearable market is still in the mainstream and still needs technical breakthroughs

Wearable technology quickly became one of the most widely discussed hot topics at this year's Global Mobile Communications Conference (MWC). However, considering the lack of popular elements in the design of existing products, the price is too high to be popular, the lack of killer features, and the battery life is too short, wearable devices must be in the mainstream market, and more technology is needed. breakthrough.

During the four-day exhibition this year, wearable technology topped the top five headlines of Mobile World Live, letting Facebook CEO Mark Zuckerberg deliver a special speech at MWC, Nokia released Android phone, WhatsApp voice plan and Samsung released News such as the Galaxy S5 new machine are all eclipsed.

In addition, some predictions about the growth of the wearable device market are even more eye-catching, such as the latest statistics released by the market-tuning company Canalys:

? In the second half of 2013, the shipment of smart bracelets was about 1.6 million;

Thanks to component-driven built-in wearable sensors, more than 17 million wearable bracelets are expected to be shipped this year, of which approximately 8 million will be smart bracelets.

? 23 million smart bracelets will be shipped in 2015;

? More than 45 million shipments will be shipped in 2017.

For a market that didn’t exist a few years ago, does this growth figure sound good?

However, despite the topic's continued focus on the potential of the wearable market, hype can lead to new electronic components and wafer designs that are better for wearable devices, as well as the variety of smart wristbands and product prototypes demonstrated at MWC, many in the industry. Experts are also beginning to see the many limitations that come with it, emphasizing that new design and engineering solutions will be needed in the future.

In a panel discussion at MWC, participants agreed that wearable technology is currently at the same stage of development as the first iPhone was introduced in 2007. Omate CEO Laurent Le Pen pointed out that "Apple has seen the masterpiece after several generations of iPhone launches. Therefore, in the next few years, we expect to see some amazing wearable products." Omate is an ODM that specializes in designing wearable wireless computing technology.

Concerns about wearable devices are centered around some of the important elements that users expect to see from their first generation: form factor, consumer popularity, features and functionality, and battery life.

Samsung Galaxy S4 and Galaxy Gear

The Samsung Galaxy S4 and Galaxy Gear products attracted the attention of the participants at MWC.

In addition to clothing, most of the wearable technology is designed as a watch-type product, mainly for a small number of health and fitness enthusiasts. Experts who participated in the panel discussion said that the new product design will be further expanded, bridging the practical level, increasing adoption rate, and integrating more users' life forms to help users change their needs in other areas of life.

In addition, many of the products that currently appear are still unable to achieve a personalized interface look. With the development of the Internet of Things (IoT), wearable devices will gradually become a source of highly personalized data, and how to give users a customized personal experience has become the focus of device design development.

The features and functions of the device have also been focused on certain areas, but the lack of killer features?

"The current wearable devices lack the killer features that are not available on the user's phone," said William Hurley, co-founder and director of information at ChaoTIc Moon Studios, a software design and development company. "I don't use any wearables." Device. Because without these products, I can also complete various tasks. And this is the problem."

Since most wearable technologies must be connected at any time, it is possible to change the behavior of accustomed use over time, so battery life may be too short.

"Power and battery life are technical challenges for wearable technology, and this is extremely important. When people start using wearable devices, they don't want to take them off often for charging. Also, when the user takes the device After that, it’s hard to get into the habit of using it,” said Simon Prakash, senior director of Google’s hardware business. “The key is to have a longer product life. At the same time, users don’t want to feel that they need to be charged at the same time. A variety of different products. What they want is a device that doesn't have to be recharged for a long time."

Sony's Lifelog concept prototype jumps away from the smart wristband design, making wearable devices closer to the ideals of users using their new technology to record everyday life.

"There are a lot of advances in the battery technology market, but there must be a 10x improvement in battery life, not just a 10% increase," said Simon Prakash, who is also involved in Google Glass development. Try to solve this problem and actively invest in related fields. "Some parts have not been realized, and they are still in the laboratory. In fact, what we are doing at Google is to try to assist in this progress and accelerate the promotion of battery technology solutions."

In all respects, wearable technology needs more brainstorming in the short term to solve the various challenges. Let's take a look at how the electronics industry can solve these problems and what wearables MWC will see next year.

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